Computing
Confidence, respect and a love of learning
Article 17 (access to information from the media) Every child has the right to reliable information from a variety of sources and governments should encourage the media to provide information that children can understand. Governments must help protect children from materials that could harm them.
At Bonner Primary School, we offer children and teachers an easily accessible platform that will engage, stimulate, and enhance the teaching and learning of computing safely. Our vision is to contribute to the delivery of a broad and balanced curriculum that prepares pupils to ‘use computational thinking and creativity to understand and change the world’. Computing is taught within classes weekly and is also embedded across the entire curriculum. We want our children to have confidence, respect and a love of learning.
Digital Technology undoubtedly involves more thought and effort for teachers. At Bonner, we are passionate about giving plenty of opportunities to teachers and children to be involved or engage with new technologies and digital opportunities. Our teachers are given a choice to engage with this new technology on their own terms. They attend courses through Google, Barefoot and NCCE allowing them to achieve their own goals and shape their own targets. As a result, they can be equipped with powerful knowledge and skills that they own and are able to transfer to the children.
Our approach to technology and computing is realistic and involves children and teachers. It is collaborative and reflective. It generates questions and discussions and teaches that tenacity, perseverance and problem-solving skills are essential for everyone.
Computing Curriculum

At Bonner Primary School we believe that Computing and the use of ICT are central to the education of all children. After much research and development, we adopted the NCCE’s scheme of work to our Computing teaching. We compliment the resources with ideas and lessons from Barefoot and CAS.
We aim to give each pupil the opportunity to apply and develop their technological understanding and skills across a wide range of situations and tasks and develop the children’s skills for the world of the future. Bonner wants all children to develop as learners who have effective and transferable life skills. We encourage them to develop a confident and safe approach to Computing.
A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally
literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.
Curriculum
The National Curriculum for Computing aims to ensure that all pupils: Can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation; can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems; can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems; are responsible, competent, confident and creative users of information and communication technology.
KS1 Pupils should be taught to:
- Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
- Create and debug simple programs
- Use logical reasoning to predict the behaviour of simple programs
- Use technology purposefully to create, organise, store, manipulate and retrieve digital
content - Recognise common uses of information technology beyond school
- Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.
KS2 Pupils should be taught to:
- Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
- Use sequence, selection, and repetition in programs; work with variables and various forms of input and output
- Use logical reasoning to explain how some simple algorithms work and to detect and
correct errors in algorithms and programs - Understand computer networks including the internet; how they can provide multiple
services, such as the world wide web; and the opportunities they offer for communication
and collaboration - Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
- Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that
accomplish given goals, including collecting, analysing, evaluating and presenting data and information - Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.
At Bonner Primary School, we make Computing an engaging and challenging learning experience. We are using a plethora of approaches in computing: Experimenting, Making, Discussion, Connecting, Direct Instruction. As a school, we believe it is important to keep up to date with the technological changes that go on in the world. We regularly review new technology and follow new research initiatives. We collaborate with outside agencies and write case studies, involving our children in the process. Our aim is to give children the skills that will allow them to thrive in the modern world.
In EYFS, the children use technology on a daily basis to support the teaching and learning across the curriculum. Children are taught how to use computers safely;
- To not access websites that they are not familiar with or have not been given permission to use
- To call for an adult if something unusual appears on the screen
- To only use features/programmes what has been shown to them by an adult
The use of the class computer is encouraged to carry out activities in relation to their Topic teaching as children use mixed media to explore different ways to create.
They use ‘Busy Things’ to support phonics, literacy and maths – there are a number of activities for children to engage with. As we are aware of how screen time can impact cognitive abilities and vision, the children are given the responsibility (with adults overseeing) to use the 10 minute timer to ensure they are not spending too much time at the computer. During teaching inputs they use the IWB as a main teaching resource. The children are often called up to use the IWB to engage in the main teaching.
In KS1 and KS2, our curriculum allows children to engage with the National Curriculum objectives in a range of ways using a variety oftools including iPads, pi tops, Ohbots, Chromebooks, laptops and desktop computers. Children’s learning is carefully planned, ensuring that skills are taught at an appropriate age and are being built on each term and year. Children in the Early Years use Barefoot Resources, BeeBots and other physical devices to create and execute simple algorithms. This is built on in Key Stage 1 where children learn to write and debug more complex algorithms using physical devices as well as coding software. In Key Stage 2 children develop this further by using a range of software to write their own computer programmes. We provide suitable learning opportunities for all children by matching the challenge of the task to the ability and experience of the child.
E-Safety
Computing and the use of technologies at Bonner Primary School is underpinned by e-safety being central to the curriculum. While showing children the benefits of using new technologies we are also rigorous in teaching them about how to use technology safely and responsibly.
In today’s world, it is more important than ever that children know how to keep themselves safe. We make e-safety a high priority and children are taught the basics of online safety in every year group, in regular special assemblies and through our Digital Leaders.
The Digital Leaders scheme is an innovative new internet safety programme from UK charity, Childnet International. Childnet is a UK-based charity set up to empower children, families and schools in the digital age, and its vision is to make the internet a great a safe place for children. The programme aims to empower young people to champion digital citizenship and digital creativity within their schools and to educate their peers, parents and teachers about staying safe online.
By signing up to the programme our leaders join an exciting online community, where they access training and support from Childnet’s expert team, record achievements, and collaborate and share inspiration with schools across the UK. Once their training is complete they become ‘digital leaders’, delivering impactful e-safety messages in school throughout the year through providing training, resources and activities. We believe that our leaders contribute and encourage others to make the internet safe for all. We also regularly look into Project Evolve for lesson ideas on E-Safety and follow UKCIS Education for a Connected World which are designed to equip children with the skills required for a digital life.
However, there are only so many schools that can. It is incredibly important that parents take the time to talk to their children and set rules within their homes. We strongly suggest that you put a filter in place at home to prevent your children from accessing adult sites and that you monitor your child’s screen time and computer access. Talk to your child today! Our E-Safety Policy outlines further information about our School’s approach to E-Safety.
Safer Internet Day 2022 will be on 8th February. Safer Internet Day 2022 will be celebrated globally with the theme: All fun and games? Exploring respect and relationships online. There will be assemblies for the children and information to be shared with the parents.
Links:
https://saferinternet.org.uk/safer-internet-day/safer-internet-day-2022
https://www.internetmatters.org/schools-esafety/primary/
https://beinternetlegends.withgoogle.com/en_uk
https://saferinternet.org.uk/guide-and-resource/parents-and-carers
https://www.childnet.com/resources/parent-and-carer-toolkit/
Progression, Continuity and Assessment
At Bonner Primary School, we plan activities in Computing so that they build on the children’s prior learning. Whilst we give children of all abilities the opportunity to develop their skills, knowledge and understanding, we also plan for progression for KS1 and progression for KS2 into the scheme of work, so that there is an increasing challenge for the children as they move up through the school. We track progress through class blogs, reflections, retrieval practices and feedback. The children document their computational thinking processes by focusing on challenges they faced or the problems they had to overcome. Other approaches involve interviews with the children on what and how they have learnt and samples of work. Teachers assess children’s work in computing by making informal judgements as they observe them during lessons and low stakes quizzes. When appropriate, computing work is saved on the school network. Other work may be printed and filed within the subject from which the task was set. At the end of the year, the teacher makes a summative judgement about the work of each pupil in relation to the skills they have developed in line with the National Curriculum and these are reported to parents as part of the child’s annual school report.
Teachers and coordinators work collaboratively to support each other in the teaching of computing, understanding and applying current developments in the subject and providing direction for the subject in the school. We regularly evaluate the strengths and weaknesses of the subject and indicate areas for further improvement through surveys for teachers, parents and children.
SEND
We teach computing to all children, whatever their ability, providing a broad and balanced education to all children. Teachers provide learning opportunities matched to the needs of children with learning difficulties. Different technologies are used to allow children with special educational needs to have access and contribute to lessons. Within computing lessons, children are given the opportunity to work collaboratively and communicate effectively with each other. We encourage children to reflect on evaluating their ability to work together and to discuss how their communication had an effect on their learning.
Resources
Our school is equipped with wireless hubs in each room and trolleys of laptops and tablets which the children use at their desks. Years 5 & 6 have 1-1 access to Chromebooks, whereas Years 3 & 4 have 1-2 access to Chromebooks. Years 1 & 2 have their own laptop trolleys, as well as access to the ICT suites. We have Chromebooks, iPads, microphones, recorders, Bee-Bot, Raspberry Pi, crumble, micro: bit, pi-top for Physical Computing, Ohbot-programmable robot heads, NXT EVO Mindstorms robots and a wide range of exciting software. Each classroom also has a SMART board and visualiser for use in most lessons. As technology changes at a fast pace, at Bonner, we evaluate and inform ourselves on our use of different resources and equipment and set targets.
Clubs and Trips
Bonner Primary School supports the use of technology throughout the wider community and with the use of the school website and social media we share children’s work, latest information, developments, newsletters and policies with parents and carers. Opportunities are also planned for children to experience the necessities of technology in the wider community and in working environments. Our Computing Clubs help to engage and enthuse children-girls and boys to develop and extend their skills in programming. We currently run Digital Leaders Club, Code Club run by volunteers from Lloyds Banking Group and Ohbot Club. Our children also take part in pilot program research initiatives with Gender Balance Research, Discovery Education, Childnet and pitop.
Curriculum overview
bonner computing curriculum overview.pdf
Year 1
Autumn 1 - Technology around us
knowledge organiser computing year 1 autumn 1.pdf
Autumn 1 term overview
term overview year 1 autumn 1 .pdf
Autumn 2 - Digital painting
knowledge organiser computing year 1 autumn 2.pdf
Autumn 2 term overview
term overview year 1 autumn 2.pdf
Spring 1 - Digital writing
knowledge organiser computing year 1 spring 1.pdf
Spring 1 term overview
term overview year 1 spring 1.pdf
Spring 2 - Grouping data
knowledge organiser computing year 1 spring 2.pdf
Spring 2 term overview
term overview year 1 spring 2.pdf
Summer 1 - Moving a robot
knowledge organiser computing year 1 summer 1.pdf
Summer 1 term overview
term overview year 1 summer 1.pdf
Summer 2 - Introduction to animation
knowledge organiser computing year 1 summer 2.pdf
Summer 2 term overview
term overview year 1 summer 2.pdf
Year 2
Autumn 1 - IT around us
knowledge organiser computing year 2 autumn 1.pdf
Autumn 1 term overview
term overview year 2 autumn 1.pdf
Autumn 2 - Digital photography
knowledge organiser computing year 2 autumn 2.pdf
Autumn 2 term overview
term overview year 2 autumn 2.pdf
Spring 1 - Making music
knowledge organiser computing year 2 spring 1.pdf
Spring 1 term overview
term overview year 2 spring 1.pdf
Spring 2 - Pictograms
knowledge organiser computing year 2 spring 2.pdf
Spring 2 term overview
term overview year 2 spring 2.pdf
Summer 1 - Programming A: Robot algorithms
knowledge organiser computing year 2 summer 1.pdf
Summer 1 term overview
term overview year 2 summer 1.pdf
Summer 2 - Programming B: Programming quizzes
knowledge organiser computing year 2 summer 2.pdf
Summer 2 term overview
term overview year 2 summer 2.pdf
Year 3
Autumn 1 - Connecting Computers
knowledge organiser computing year 3 autumn 1.pdf
Autumn 1 term overview
term overview year 3 autumn 1.pdf
Autumn 2 - Animation
knowledge organiser computing year 3 autumn 2.pdf
Autumn 2 term overview
term overview year 3 autumn 2.pdf
Spring 1 - Desktop publishing
knowledge organiser computing year 3 spring 1.pdf
Spring 1 term overview
term overview year 3 spring 1.pdf
Spring 2 - Branching databases
knowledge organiser computing year 3 spring 2.pdf
Spring 2 term overview
term overview year 3 spring 2.pdf
Summer 1 - Sequence in music
knowledge organiser computing year 3 summer 1.pdf
Summer 1 term overview
term overview year 3 summer 1.pdf
Summer 2 - Events & actions in programs
knowledge organiser computing year 3 summer 2.pdf
Summer 2 term overview
term overview year 3 summer 2.pdf
Year 4
Autumn 1 - The internet
knowledge organiser computing year 4 autumn 1.pdf
Autumn 1 term overview
term overview year 4 autumn 1.pdf
Autumn 2 - Audio editing
knowledge organiser computing year 4 autumn 2.pdf
Autumn 2 term overview
term overview year 4 autumn 2.pdf
Spring 1 - Photo editing
knowledge organiser computing year 4 spring 1.pdf
Spring 1 term overview
term overview year 4 spring 1.pdf
Spring 2 - Data logging
knowledge organiser computing year 4 spring 2.pdf
Spring 2 term overview
term overview year 4 spring 2.pdf
Summer 1 - Repetition in shapes
knowledge organiser computing year 4 summer 1.pdf
Summer 1 term overview
term overview year 4 summer 1.pdf
Year 5
Autumn 1 - Sharing information
knowledge organiser computing year 5 autumn 1.pdf
Autumn 1 term overview
term overview year 5 autumn 1.pdf
Autumn 2 - Vector drawing
knowledge organiser computing year 5 autumn 2.pdf
Autumn 2 term overview
term overview year 5 autumn 2.pdf
Spring 1 - Video editing
knowledge organiser computing year 5 spring 1.pdf
Spring 1 term overview
term overview year 5 spring 1.pdf
Spring 2 - Flat-file databases
knowledge organiser computing year 5 spring 2.pdf
Spring 2 term overview
term overview year 5 spring 2.pdf
Summer 1 - Selection in physical computing
knowledge organiser computing year 5 summer 1.pdf
Summer 1 term overview
term overview year 5 summer 1.pdf
Summer 2 - Selection in quizzes
knowledge organiser computing year 5 summer 2.pdf
Summer 2 term overview
term overview year 5 summer 2.pdf
Year 6
Autumn 1 - Communication
knowledge organiser computing year 6 autumn 1.pdf
Autumn 1 term overview
term overview year 6 autumn 1.pdf
Autumn 2 - 3D Modelling
knowledge organiser computing year 6 autumn 2.pdf
Autumn 2 term overview
term overview year 6 autumn 2.pdf
Spring 1 - Web page creation
knowledge organiser computing year 6 spring 1.pdf
Spring 1 term overview
term overview year 6 spring 1.pdf
Spring 2 - Spreadsheets
knowledge organiser computing year 6 spring 2.pdf
Spring 2 term overview
term overview year 6 spring 2.pdf
Summer 1 - Variables in Games
knowledge organiser computing year 6 summer 1.pdf
Summer 1 term overview
term overview year 6 summer 1.pdf
Summer 2 - Sensing
knowledge organiser computing year 6 summer 2.pdf
Summer 2 term overview
term overview year 6 summer 2.pdf
Online Policy and Acceptable Use Policies
